Last Full Measure

Uhlan

Cadet
Joined
Nov 20, 2005
Location
Severna Park Maryland USA
Last Full Measure is my system of rules for hex-and-counter battles of the Civil War. Based on the Intermediate rules of Avalon Hill's 1977 rendition of Gettysburg, but with a great deal added like ranged artillery fire, while still under 10 pages of rules.

The games are offered free of charge for you to print and play at Uhlan Games and include Gettysburg, Second Manassas, Cross Keys & Port Republic, Hanover, Brandy Station, Aldie, Middleburg, & Upperville, and South Mountain, with more in the works, including a second edition of Gettysburg with a larger map covering more area, and The Maryland Campaign covering South Mountain, Harpers Ferry, and Antietam.

These are not your typical Print-n-Play one-page little gamettes, but some could be considered "monster games" with hundreds of counters representing the regiments and batteries that participated in the battles depicted, but with rules anyone that's played war games before will find "easy.".

All the games have ZunTzu game boxes for playing on the computer (so you don't have to print anything to play), and some have Vassal modules as well.

Attached is a sample of The Maryland Campaign map showing the Harpers Ferry portion.

Uhlan Games

harpersferry.png
 
RICK BARBER, CARTOGRAPHER
(1954–2021)
Way before Clash of Arms Games, in the early '80's, Ed Wimble ran the Compleat Strategist in King of Prussia, PA. This little store was a conduit for several influential designers and artists, all of them gamers. Wargaming had sunk into a depth of boring sameness after SPI succumbed in early '82. Two years later Wimble joined Clash of Arms resolved to break through the graphically-stale, no longer evolving SPI style, and try something fresh. He worked with dozens of collaborators, none of them more creative and original than Rick Barber.
Ed Wimble: Rick was living in Perkasie where his wife, Barbara, was a bank officer. He walked into the Strategist in King of Prussia soon after we'd published "The Great Invasion." When we needed to move from COA's original factory building, Rick was available to help so we knocked it off in a week, moving a few blocks to The Byrne Building.
Like half the professionals in this hobby, Rick suffered from ADD. This spate of activity improved his outlook. I offered him a part time job—two or three days a week. Aside from giving him focus and structure, we'd see each other frequently.
Larry Flournoy was our Art Director then and he was shopping around for artists when we were still publishing the TOME modules. We tried to transition this stable from fantasy modules to historical boardgames but it was a completely different kettle of fish. Thus the artwork in our first couple boardgames was inconsistent. The map art was coming along and Rick was brought in to help ... the only one of our three artists who knew what a wargame was. (Sadly, our gorgeous female artist up and quit; she had the Russians. Paste-up for our counters was too tedious—she was into drawing). Rick took over like a duck on the pond. Rick had a hand in two of those counter sheets. After that, he became COA's principal map artist. The result was several good years of productivity in spite of the fact that I was as busy as one-armed paper hanger (just as my kids were being born, and when Nikki was born as well). Barbara got promoted to a branch bank in Gettysburg and this period ended with Rick moving to McSherrystown, PA, about 2.5 hours away.
Rick designed the maps and counter art for dozens of Clash of Arms products. He had a unique style based upon hand-etched terrain that he never abandoned for computer graphics. But he shared Ed's vision of a more impactful visual design, units with more color, more historical swag, and more fun to send into the breach than the plain-Jane Simonsen style. Barber often added a little signature piece of terrain, labelled, "Le Chat Noir," or some variation. Depending on the language of the area, it might be Black Cat Nob, Schwarze Katz, or Gatto de Negro.

EW: The '90s turned out pretty good based on the solid relationship we had. One of my fondest memories of him is sitting in the shade of a huge oak next to my house, going over the counter mechanicals for Ligny. I think Rick's breakout map was the one he did for The Campaigns of R.E. Lee.

In the spate of a decade, Rick, Clash of Arms and Zucker collaborated on The Emperor Returns (1986—Rick's first map, two editions); Napoleon at Leipzig (1988, two editions); and The Six Days of Glory (1996).

Kevin: The three of us, Rick, Ed and I, drove out to Columbus in the late '90's. Those trips were a lot of work, but that drive was fun, partly because of Rick's enthusiastic monologue. The next year we travelled as far as Illinois for Dean Essig's Homer-con. (Burrito run into Champagne; lunch in Homer's only diner.)

Rick knew the Gettysburg Battlefield as well as any Park Ranger. He loved that piece of ground, and rendered it many times in different games (Summer Storm, below). Obsession can help you achieve excellence. Unfortunately, this obsession didn't always pay the bills, and he was spending all his time on it. His life went downhill after the divorce. He found solace wandering the historical paths of Gettysburg.

Recently his health had been in decline. His last post on Consimworld (April 23, below) said he had just gotten the 1st shot and was having trouble with the side effects. Then not a peep out of him and he was dead in two weeks (May 6). The cause of death was reported as a heart attack.

"****, two days of feeling like I was walking through pudding. Just realized that I've had one bowl of oatmeal since my Bro and I had lunch on Tuesday, and feel right now (7 pm) like going right back to bed.

"They say that the effects of the second jab can be a little worse, so I'd better schedule some 'down time' around May 11."

 
We used a modified Johnny Reb rules for miniatures.
There was a cw board game we used to play.. The map was massive and made of paper and easily bumped into everything.
One of our gamers had his daughter move out and he refurbished the room buy putting thin sheet metal on two walls and magnets holding up the maps to that. We put magnets on the back of the chits and flipped the second set and did the same. Almost cat proof.
 
I met Rick only once in person. At a reenactment, Hanover PA I think, back around 04 or 05? I was in my usual roll of 1st sergeant with the 1st Maine Cavalry. Rick apparently saw us and asked someone who we were. I'm guessing that someone was Charlie Kibler as he was there and knows me and Rick asked for me by name. I was getting the boys formed up and mounted to ride off somewhere so we didn't get to talk much at all. I didn't know Rick by sight, but I knew and loved his work.

I realize my maps appear to have been influenced by Rick's work, but it's not really a conscious act. We are influenced by the things we admire, so I guess it can't be helped. Using old graphics software and drawing by hand (mouse), tracing contour maps, and just some of the practicalities of making a map that fits the theme and is a practical map for a war game, seems to move you toward that appearance. I'd say I was equally influenced by Kibler and Youst, whose maps I also love - but both of them use PhotoShop or similar software that I can't seem to get the knack of.

My counter art seem to retain it's originality at least.
 
Your maps definitely retain originality as well. In fact, the broken hexside effect makes your contour lines look smoother, giving the whole map an overall less 'cluttered' look compared to some of Barber's. The less-is-more earth-tones palette was a good choice, too.

Joe Youst did my absolute favorite ACW strategic-level map for War Between the States.

I like the historical "badges" approach in your counter art, even though my preference is for anachronistic NATO symbols.
 
We used a modified Johnny Reb rules for miniatures.
There was a cw board game we used to play.. The map was massive and made of paper and easily bumped into everything.
One of our gamers had his daughter move out and he refurbished the room buy putting thin sheet metal on two walls and magnets holding up the maps to that. We put magnets on the back of the chits and flipped the second set and did the same. Almost cat proof.

That sounds a bit like what we did - with rectangular counters that we treated as if they had miniature figures on them. We used very old rules (adapted from Featherstone and Charles Grant IIRC) and still moved units and determined artillery ranges with measuring sticks. The maps were basically drawn on construction paper and laid out on an old ping-pong table, so they were quite crude but it worked.
Mostly because no cats. :D
 
We mounted 4by2. Easy to make road column or line formation. Counting of casualties was the ring to fix those in paper. Then hung it around their knecks. Toilet bowl and or clown brigade coming at you.
Eventually we just put toothpicks at their feet.
 
I'm trying to get Bentonville completed, and have the Confederates put together, which I thought would be the problem child with this battle, but in fact, It's the Union forces I can't seem to nail down.
I have hunted everywhere and while I can get an order of battle for Sherman's Army of the West at Bentonville, and even casualty figures - I can't find any unit strengths. Even looking at the few other games on the subject, it looks like they took a total for the army and divided it by the number of regiments - which isn't just arbitrary, but usually includes artillery which has to be factered out to get infantry numbers.
I've got several books on Bentonville which together gave my numbers I'm satisfied with for the Confederates, but all these sources say almost nothing on Federal numbers.
Any body know of this data posted somewhere, or a book? Even division or brigade strengths will do at this point.
 
Going into 2023 I gave up on Bentonville for a while and focused on learning to make Vassal modules.
I made modules for all the LFM games that didn't have them, then "updated" some of the existing ones.
I got out several new battles as well; Shiloh, Cedar Mountain, Trevilians Station, and just today, in fact, Kernstown (1st and 2nd).
 

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