The Perfect Civil War Game?

Union_Buff

Major
Joined
Oct 14, 2009
Location
New Zealand
Hello all 👋

With how many American Civil War games that are out there - table top and computer as examples - what are some of your favourites to indulge in? I have been playing Ultimate General: Civil War for quite some time and really enjoyed it, and especially the custom mode where you can create your own battles.

On the other hand, have any of you thought of creating your own? Over the decade-and-a-half or so I've been working on my American Civil War saga, there is a secondary project I am working on; turning my stories into interactive fiction games. For the past few weeks, I have been working on the first entry of the Civil War: Blood And Bullets series - "July '63" - a mixture of historical fiction and "What Ifs?" set during the Battle of Gettysburg.

~ Union_Buff
 
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Hello all 👋

With how many American Civil War games that are out there - table top and computer as examples - what are some of your favourites to indulge in? I have been playing Ultimate General: Civil War for quite some time and really enjoyed it, and especially the custom mode where you can create your own battles.

On the hand, have any of you thought of creating your own? Over the decade-and-a-half or so I have been working on my American Civil War saga, there is a secondary project I am working on; turning my stories into interactive fiction games. For the past few weeks, I have been working on the first entry of the Civil War: Blood And Bullets series - "July '63" - which is a mixture of historical fiction and "What Ifs?" set during the Battle of Gettysburg.

~ Union_Buff
I'm intrigued.
What is an interactive fiction game? Some type of role play?
 
Hello all 👋

With how many American Civil War games that are out there - table top and computer as examples - what are some of your favourites to indulge in? I have been playing Ultimate General: Civil War for quite some time and really enjoyed it, and especially the custom mode where you can create your own battles.

On the hand, have any of you thought of creating your own? Over the decade-and-a-half or so I have been working on my American Civil War saga, there is a secondary project I am working on; turning my stories into interactive fiction games. For the past few weeks, I have been working on the first entry of the Civil War: Blood And Bullets series - "July '63" - which is a mixture of historical fiction and "What Ifs?" set during the Battle of Gettysburg.

~ Union_Buff
Sir, How do you do Ultimate General? I (CSA) tried rushing the fort … softening up with artillery … piecemeal … multiple trials, lots of routing and skedattle on my part. I tried some of the other battles and it seems to unfold so fast. I use pause a lot to see who's doing what. Dunno?

My experience is artillery. Some theory and a lot of time on various tubes. We as CSA would trade long range volley with USA way on the other side of Cedar Creek battlefield and it would be puff and take a moment for the sound to reach us.

Any advice would help but I don't want to use cheats. \o/

OTC
Spotsy CH
 
Sir, How do you do Ultimate General? I (CSA) tried rushing the fort … softening up with artillery … piecemeal … multiple trials, lots of routing and skedattle on my part. I tried some of the other battles and it seems to unfold so fast. I use pause a lot to see who's doing what. Dunno?

My experience is artillery. Some theory and a lot of time on various tubes. We as CSA would trade long range volley with USA way on the other side of Cedar Creek battlefield and it would be puff and take a moment for the sound to reach us.

Any advice would help but I don't want to use cheats. \o/

OTC
Spotsy CH

For me OTC, it is a lot of trial and error, trying to find the best tactics and a little bit of help from a game guide that I found.
 
I thought I might give an update on July '63 - I finished the initial engagement at Pitzer's Run and the withdrawal to Seminary Ridge on Day One [which occurs around 12:30pm] and am working on Part Two - the flanking movement to the Emmitsburg Road.
 
War of Rights by Campfire Games on PC.

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Hello all 👋

With how many American Civil War games that are out there - table top and computer as examples - what are some of your favourites to indulge in? …..
Of the dozen or so PC games I own and play:
Strategic /Operational : I recommend AGEOD "Civil War II". Very good, solid, strong historic, challenging, high difficulty. Broadly captures the political, domestic, and military features of the Civil War. Good AI . Avail Matrix at a great price currently.,

Tactical : The Sid Miers Gettysburg game is still good, dated, and available.

But my favorite still is "Scourge of War (SOW) : Gettysburg, Chancellorsville, Antietam, Brandy Station, and Pipe Creek" . Good Single and multiplay. Unfortunately these are currently unavailable but expect another release in 2024?
The SOW games are a sequel to "Take Command: Bull Run and Second Manassas. " ( still good , available Steam)
 
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I have been playing Ultimate General: Civil War for quite some time and really enjoyed it, and especially the custom mode where you can create your own battles.

When was custom battle mode added? Or do you just mean the ability to change units and generals in existing battles?

I think that was a very good game. Unfortunately, the developers left it functional but essentially unfinished. Maybe sales weren't high enough.

The mods have substantially improved balance and realism, but not the limits of the campaign and the limited slate of historic battles. The AI is also not very good and the only fix seems to be giving the AI inflated unit sizes.
 
Just bringing up Civil War Generals 2 (more formally Grant, Lee, Sherman: Civil War Generals 2) for the PC from 1997. An absolutely awesome hex strategy game, by now obviously graphically outdated though not horrible (and IMO you should disable the live-action videos during the battles). The main campaign is very modular with commanders between missions being able to be promoted/killed/wounded/mustered out due to their performances or manually dismissed by you, and you can buy new weapons for the units. You also can choose to progress to certain battles or theaters depending on your last results. There are numerous other campaigns and indivicual battles (and multiplayer by email). Battles, both historical ones and some ahistorical variants, are fine hex strategy. It also has a built-in editor so you can make your own battles and campaigns.

Apparently it can run on current systems (with some patches) and can easily be found to download (still have the CD version).
 
@GELongstreet - Oh yes both iterations of "Civil War General" by Sierra Games are just brilliant. The first one is a tad better IMHO, as it has the option to play the campaign in multiplayer mode against another human opponent, sadly this pretty cool feature was no longer present in CWG2. I still have "Civil War Generals" installed on my computers ever since and they remain two of my favorites to this day (yes you can run them on modern systems). I was kind of heart broken, that Sierra never released a 3rd Civil War title (they had been working on one as far as I am aware but ultimately dropped it for unknown reasons).

-----------​
Turn-based Civil War games:

"Robert E. Lee - Civil War General" (1996) from Sierra is a turn-based tactical strategy game set on a hex map, offering players the ability to either fight single battles or take on the campaign mode (in between battles players have the opportunity to upgrade/change unit's weapons, and change/dismiss leaders). The game allows you to change unit formations, assign leaders on the fly (who can get wounded an even killed), features unit attrition, fatigue and moral as well as line of sight and even allows you to dig entrenchments. Besides it had a map editor as well, something that such games rarely had back in the day. It offered both singleplayer as well as multiplayer not only for single engagements but also in the campaign mode. The visuals of the game are quite beautiful and even do hold up today in my humble opinion. The game was such a great success, that a year later a sequel, entitled "Grant, Lee, Sherman: Civil War Generals 2" (1997) was released. While the gameplay, style and overall visuals remained the same, the sequel improved on a few rather minor things like the addition of some new unit types. Sadly the multiplayer campaign mode featured in the first installment was removed, but it still offered multiplayer for single battles.

CivilWarGenerals_SierraGames_01.jpg
CivilWarGenerals2_SierraGames_01.jpg

On the left the first "Civil War General" title is shown and on the right the sequel.

Let me go ahead and mention some of the other Civil War games I do play and have played:

"Gary Grigsby's War between the States" from Matrix Games - looks like a very simple game at first glance - due to the somewhat crude interface - but is actually not, as one has to ponder unit compositions (especially with the sub-commanders option turned on, which I highly recommend), make production decisions, think about unit movements, select raids for your cavalry and where best to place supply depots, assign leaders to units (especially interesting if you randomize leader abilities and hide their stats so you have to try them to see what they do well and what not - like in real life). So the bottom line this one has LOTS more under the hood that one might think at first.

WBTS_0001.jpg
WBTS_0002.jpg

Screenshot on the right is showing the main screen for "GGWBTS", where one spends most of the time.

Another good turn-based Civil War title that I like is "Forge of Freedom" from Matrix Games, as it offers both grand strategy as well as a tactical level (i.e. the tactical battles take place on randomized maps) of play, including fighting against human opponents. In this game you do anything from raising, equipping and moving armies about, to appointing generals and selecting the flags they carry into battle. You control economic and political development with governors, while trying to keep then on your good side so they support you and you have to think about diplomatic relations with foreign nations. While this might seem daunting you can opt to leave certain decisions to the AI when you start out (so you get not overwhelmed) and when you get more comfortable with the game take over more and more duties.

FoF.png
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Screenshots showing the main screen for the grand strategy part of the game and the other one shows the tactical view during battles.

A forth good turn-based Civil War title is "AGEOD's American Civil War", which offers grand strategy decisions about politics, economy, finances and diverse military matters and troop movements, it can also be played against human opponents. There is a sequel to this game, but I never played it, as I liked the visuals of the first title a lot better (and the two games seemed to be pretty much alike, apart from the visuals).

Ageod%27s_American_Civil_War_Coverart.png
screen_5c9decd710e31.jpg

Screenshot is showing the main screen of the game.

Then of course there is "John Tiller's Battleground" (mentioned by another member above) and the "HPS Civil War Campaign" series - all turn-based as well and play nice too - but to be honest, my eyesight is not what it used to be and I have serious troubles seeing these very tiny units on modern computers.

A title I can not really recommend is "Strategic Command - American Civil War" as the scope and how units move and are set up does not fit well with the era. It does work alright for WW1 and WW2 (which other iterations in this game series deal with) but not in a Civil War setting. They should have included another layer and to at least let players put together their own unit compositions as that might have alleviated some of the problems with this game.

Real time Civil War strategy games

If we go over to real time strategy (RTS) we have the excellent "Take Command Civil War Bull Run 1861" and "Take Command - 2nd Manassas" by Mad Minute Games. These two practically revolutionized the genre and while both titles are single player only, they offer some very good and realistic AI opponents (ranging from brave and daring to cowards that did not want to follow your orders). If you can get your hands on those titles by all means do so as I consider them to be quite brilliant.

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s_b506db71829b298de73a9dc384ec02ea77a3c261.600x338.jpg

Screenshot is showing the main screen of the game (the visuals between Bull Run and "Second Manassas" were pretty much the same).

One of the developers of the above went on to make "Scourge of war - Gettysburg" by Matrix Games, which pretty much is like the previous titles concerning scope, unit movement, smart AI, etc. - but this time offered RTS multiplayer action (with or against other human opponents)! The latter is a lot of fun, though these days one will be hard pressed to find other players, but there is still the single player alternative and the AI that does a good job.

61-FzDJt+dL.jpg
screen_5d134de9b4a3c.jpg

Screenshot is showing the main screen of the game (still using sprites like the previous titles the developer has worked on).

While I did give"Ultimate General: Civil War" a try I was pretty disappointed in it especially when comparing the gameplay to "Scourge of War" mentioned above. The final straw for me was when I flanked the enemy position perfectly with the greater part of my units and was about to attack them from the rear and flank, only to have the game suddenly and totally out of the blue (!) spawn an entire enemy army within a few meters of my guys. They did not even march there (as I would have seen them coming long before and could have reacted and beaten them in detail but no - game spawned them right on me. I really wanted to like the game, but sadly no - so from my gaming experience there I can not recommend it (especially when compared to superior titles like "Scourge of War" or "Second Manassas"). Same goes for "Grand Tactician - The Civil War (1861-1865)" which I really wanted to like but did not, as the game mechanics and unit movements are very clunky and unimaginative, which left me feeling that "Forge of Freedom" offers players more (despite being turn-based).

First & Third Person Civil War Shooters

Last but not least lets take a look at first person shooters (FPS) - one member already mentioned "War of Rights" by Campfire Games but I can not recommend that game for various reasons some are game related, some are community related: While still in beta (after all those MANY years) the game still has lots and lots of bugs and runs pretty badly, even on modern computers but the bigger issue is all that hate, racism and antisemitism running amok there (I was pretty much horrified and appalled when I first played the game and was confronted with that sort of behavior and attitudes), I will not even mention "sound boarding" and all the other problems one encounters. Long story short: Utterly horrible gaming experience (especially due to those abysmal player attitudes). I would love to refund this title, but sadly spend so many hours trying to tweak the settings in the beginning to make the game run better.

One FPS title (which allows both first person as well as third person perspective) I do like a lot though is "Battle Cry of Freedom" (BCoF) by Flying Squirrel Entertainment: It offers a lot more "out of the box" than the afore mentioned title like: a map editor, character and uniform customization, infantry/artillery/cavalry/engineers, horses and horse drawn artillery, full modding support, ability to host your own servers, AI units to command, the ability to build fortifications (not only placing down prefabricated objects, but using terrain deformation, so one can actually make earthworks - i.e pile earth up - and trenches - i.e. dig down).

"BCoF" not only has the usual team vs. team matches, but also allows players to take command of AI troops in so called "commander battles". This is pretty neat, as one can end up with pretty large scale battles (especially when you have up to 20 player commanders fighting it out with their units). The community is pretty small these days, but some of us still play regularly and we run custom events for the game.

Marching2.gif


The best thing is, "Batte Cry of Freedom" offers a demo version on Steam, that gives people access to all game modes, the use of one US and one CS infantry unit (as well as customization options for the enlisted, NCOs and officers of that unit) and allows demo owners to play with/against owners of the full game indefinitely. So just give the game a try to see if you like it (if you have any issues, need help or if you want to play with a group let me know).

BCoF_Screenshot_114_101_7.jpg
BCoF_Unit_Customisation_010.jpg
BCoF_Screenshot_114_087.jpg


1-2axxxxRRRxx.png
BCoF_Screenshot_109_8.jpg
2402b01efdec1f30ca8ec08dd215ad22f88716c8.1920x1080.jpg

Screenshots showcasing some moments from the game, including movement of AI units commanded by players, uniform customisation, players in the process of froming lines, engineers building a fortification together, an infantry unit firing at the enemy and several artillery units standing by to fire (in the background you see the horse-drawn limbers).

Someone made three pretty neat videos showcasing Artillery, Cavalry and Engineers in BCoF:



Ok that are almost all the Civil War PC games I can think of right now, which I have played over the years and some that I still play. I thought it might be useful to do this posting a bit more in detail, so people interested in playing computer games set during the Civil War see what PC games are out there and what might be up their alley. I hope this will help you guys!

If you have questions let me know. :smile:
 
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@GELongstreet - Oh yes both iterations of "Civil War General" by Sierra Games are just brilliant. The first one is a tad better IMHO, as it has the option to play the campaign in multiplayer mode against another human opponent, sadly this pretty cool feature was no longer present in CWG2. I still have "Civil War Generals" installed on my computers ever since and they remain two of my favorites to this day (yes you can run them on modern systems). I was kind of heart broken, that Sierra never released a 3rd Civil War title (they had been working on one as far as I am aware but ultimately dropped it for unknown reasons).

View attachment 496404
This is from the the first "Civil War General" title, the second one looked the same, both are turn-based.

Let me go ahead and mention some of the other Civil War games I do play and have played:

"Gary Grigsby's War between the States" from Matrix Games - looks like a very simple game at first glance - due to the somewhat crude interface - but is actually not, as one has to ponder unit compositions (especially with the sub-commanders option turned on, which I highly recommend) and make production decisions.

View attachment 496405 View attachment 496406
Screenshot on the right is showing the main screen for "GGWBTS", where one spends most of the time.

Another good turn-based Civil War title that I like is "Forge of Freedom" from Matrix Games, as it offers both grand strategy as well as a tactical level (i.e. the tactical battles take place on randomized maps) of play, including fighting against human opponents.

View attachment 496412 View attachment 496413 View attachment 496414
Screenshots showing the main screen for the grand strategy part of the game and the other one shows the tactical view during battles.

A forth good turn-based Civil War title is "AGEOD's American Civil War", which offers grand strategy decisions about politics, economy, finances and diverse military matters and troop movements, it can also be played against human opponents. There is a sequel to this game, but I never played it, as I liked the visuals of the first title a lot better (and the two games seemed to be pretty much alike, apart from the visuals).

View attachment 496415 View attachment 496416
Screenshot is showing the main screen of the game.

Then of course there is "John Tiller's Battleground" and the "HPS Civil War Campaign" series - all turn-based as well - but to be honest, my eyesight is not what it used to be and I have serious troubles seeing these very tiny units on modern computers.

A title I can not really recommend is "Strategic Command - American Civil War" as the scope and how units move and are set up does not fit well with the era. It does work alright for WW1 and WW2 (which other iterations in this game series deal with) but not in a Civil War setting. They should have included another layer and to at least let players put together their own unit compositions as that might have alleviated some of the problems with this game.

If we go over to real time strategy (RTS) we have the excellent "Take Command Civil War Bull Run 1861" and "Take Command - 2nd Manassas" by Mad Minute Games. These two practically revolutionized the genre and while both titles were single player only, they offered some very good and realistic AI opponents (ranging from brave and daring to cowards that did not want to follow your orders). If you can get your hands on those titles they are brilliant.

View attachment 496417 View attachment 496418
Screenshot is showing the main screen of the game (the visuals between Bull Run and "Second Manassas" were pretty much the same).

One of the developers of the above went on to make "Scourge of war - Gettysburg" by Matrix Games, which pretty much is like the previous titles concerning scope, unit movement, smart AI, etc. - but this time offered RTS multiplayer action (with or against other human opponents)! The latter is a lot of fun, though these days one will be hard pressed to find other players, but there is still the single player alternative and the AI that does a good job.

View attachment 496419 View attachment 496420
Screenshot is showing the main screen of the game (still using sprites like the previous titles the developer has worked on).

While I did give"Ultimate General: Civil War" a try I was pretty disappointed in it especially when comparing the gameplay to "Scourge of War" mentioned above. The final straw for me was when I flanked the enemy position perfectly with the greater part of my units and was about to attack them from the rear and flank, only to have the game suddenly and totally out of the blue (!) spawn an entire enemy army within a few meters of my guys. They did not even march there (as I would have seen them coming long before and could have reacted and beaten them in detail but no - game spawned them right on me. I really wanted to like the game, but sadly no - so from my gaming experience there I can not recommend it (especially when compared to superior titles like "Scourge of War" or "Second Manassas"). Same goes for "Grand Tactician - The Civil War (1861-1865)" which I really wanted to like but did not, as the game mechanics and unit movements are very clunky and unimaginative, which left me feeling that "Forge of Freedom" offers players more (despite being turn-based).

Last but not least lets take a look at first person shooters (FPS) - one member already mentioned "War of Rights" by Campfire Games but I can not recommend that game for various reasons some are game related, some are community related: While still in beta (after all those MANY years) the game still has lots and lots of bugs and runs pretty badly, even on modern computers but the bigger issue is all that hate, racism and antisemitism running amok there (I was pretty much horrified and appalled when I first played the game and was confronted with that sort of behavior and attitudes), I will not even mention "sound boarding" and all the other problems one encounters.

One FPS title I do like a lot though is "Battle Cry of Freedom" (BCoF) by Flying Squirrel Entertainment: It offers a lot more "out of the box" than the afore mentioned title like: a map editor, character and uniform customization, infantry/artillery/cavalry/engineers, horses and horse drawn artillery, full modding support, ability to host your own servers, AI units to command, the ability to build fortifications (not only placing down prefabricated objects, but using terrain deformation, so one can actually make earthworks - i.e pile earth up - and trenches - i.e. dig down).

The "BCoF" not only has the usual team vs. team matches, but also allows players to take command of AI troops in so called "commander battles". This is pretty neat, as one can end up with pretty large scale battles (especially when you have up to 20 player commanders fighting it out with their units). The community is pretty small these days, but some of us still play regularly and we run custom events for the game.

The best thing is, they have a demo version on Steam that gives people access to all game modes, the use of one US and one CS infantry unit (as well as customization options for the enlisted, NCOs and officers of that unit) and allows demo owners to play with/against owners of the full game indefinitely. So just give it a try (if you have any issues, need help or if you want to play with a group let me know).

View attachment 496421 View attachment 496422 View attachment 496423

View attachment 496424 View attachment 496425 View attachment 496426
Screenshots showcasing some moments from the game, including movement of AI units commanded by players, uniform customisation, players in the process of froming lines, engineers building a fortification together, an infantry unit firing at the enemy and several artillery units standing by to fire (in the background you see the horse-drawn limbers).

Someone made three pretty neat videos showcasing Artillery, Cavalry and Engineers in BCoF:



Ok that are almost all the Civil War PC games I can think of right now, which I have played over the years and some that I still play. I thought it might be useful to do this posting a bit more in detail, so people interested in playing computer games set during the Civil War see what PC games are out there and what might be up their alley. I hope this will help you guys!

If you have questions let me know. :smile:
Terrific reviews. Thanks
 
Utterly horrible gaming experience (especially due to those abysmal player attitudes). I would love to refund this title, but sadly spend so many hours trying to tweak the settings in the beginning to make the game run better.
Really sorry to hear about your bad experience with War of Rights. We're still in early development, though, so bear with us as we continue to improve performance and add content. Check our system requirements, too, you may need to beef up a graphics card or the like.

Here's a quick screenshot of 9th NY and I think Clark's Battery(?) at South Mountain.

1706989447912.png
 

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