Miniature Games Thread

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Pat Answer

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There are figures which are works of art too beautiful to subject to the rigors of combat, of which we have seen many impressive examples over the past few days. (Keep 'em coming, folks!)
And then there are those which are given enough color to distinguish units as they are set against each other to contest the field (table)...

Table-top game images, commentary on favorite rule systems, after-action reports and general thoughts about the hobby welcome in this thread.

(Looking at you, @Albert Sailhorst...
I am a former "Hex Gamer", but now play "Johnny Reb III" on my 9 X 5 foot table with over 1,000 hand-painted miniatures, I also play at a friend's house on a 10 X 12 table. We play 8-10 times a year!
Please "fire" whenever you are ready, sir! :D )
 

thomas aagaard

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In one of the RPG clubs Iam a member of we have over the last few years more or less stopped playing fantasy games and mostly play historical war games. A group of us play Napoleonic wars in 28mm, using the black powder rules.

But Saturday the first acw game was played. (also with black powder with the relevant special rules)

72061442_10157037709654398_1770673020227026944_n.jpg


Personally I was a member of another club for 15+ years where we played Johnny Reb2 and later JR3. (in 15mm)
 
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thomas aagaard

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yep 28mm.

It is hard to get any unit into close combat.
Green units can usually do it easier than veterans.

Moving one unit true another friendly unit is problematic. (including units that fall back)

So attacks will often end in close range firefights instead of hand to hand combat.
When one line fall back, it is harder to replace it with the next line compared to Napoleonic warfare where units mostly maneuvered in columns.

But this is based on reading the acw rulebook and the bit the others wrote in our FB group... will be interesting to see how we compare the two when we get more games with acw.
 

Pat Answer

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“So attacks will often end in close range firefights instead of hand to hand combat.”
Sounds like Paddy Griffith had a little influence here.

Looks like about six figures to each ‘base’. How are casualties tracked?
 

thomas aagaard

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“So attacks will often end in close range firefights instead of hand to hand combat.”
Sounds like Paddy Griffith had a little influence here.

Looks like about six figures to each ‘base’. How are casualties tracked?
yep.
The book we use from warlord games have a chapter with some historical commends. And one is that the author clearly agree with Griffith, Hess and others that most combat was decide by a rather long firefight at about 100 yards. (and not hand to hand combat... and that veterans was more unwilling to get close compared to green troops)

The number of bases is not important, but 24 models to a "standard" unit.
(we use 4x6 for Napoleonics, since there are more relevant formations. And 6x4 for acw)
Units can then also be Large, (normal) small and Tiny,

A unit simply have a stamina value.(larger unit got more than a smaller unit)
This reflect both casualties and organization/moral in one number. (but veteran unit have a better ability to withstand taking hits) so you simply use markers. No removing stands. The federal unit in close combat got 3 hit on it.

Black powder is not as detailed as other more specific rule-sets out there. (and can be used for the entire musket period, in to the late 19th century. And then extra rules are used for the specific war)

But we can play a game (with 2 or more players) in a workday evening. This game started at 19.45 and was done at 23.00. (with set up and clean up before and after) This is hard to do with a game of Johnny Reb III.

And time is a important factor since many of us got young children, so being able to come home from work, get some food, spend time with the family and then go play with the mates and still be home in decent time is a huge advantage.
 
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