Hi Story,
I loved Marble Madness as a kid. I initially meant to make a game like that, but in 3d. Over time I studied games like Marble Blast and Marble it Up, and thought I'd make a marble racing game with a timer. We tried to implement a parkour jump system, but had allot of trouble with that and had to scrap it. With a general lack of direction for the project we took a break, and then decided to make it into more of an adventure style game. That's when we came up with the idea of a single level, starting from home, leading through memories of the civil war, and finally to the mountain's summit where the player character's soul would be freed.
There's one primary path, with some dead ends and area's that spread out. We aim to put easter eggs and some other content in these area's to encourage the player to explore more, instead of simply going from A to B to C etc.
And haha, no, it's not like either of those games.