- Joined
- Jan 12, 2016
- Location
- South Carolina
None of that from you, Chamberlain! Off you go now!
Finally won the battle of Shiloh as the Confederates. If you don't win it the first day, I don't see how it's possible to beat it on day two when reenforcements arrive, but it can be won on day one by taking Pittsburg Landing. I like to be slow and careful in advancing across the field to minimize casualties, but sometimes you just have to go for it.
Been playing this game for a long time. But I'm a slow player - almost like Little Mac in the eyes of his haters
Finished Union campaign on an MG difficulty, now running through the Rebel one, got to Chancellorsville.
It's super fun, but on higher difficulties often gets to "gaming the game" and not acting as a CW general would do in historical engagements. Like the cover bonuses from the woods. How would you differ a good defensive position from a bad one in-game? The good one is covered with dense woods
Also the scaling system sometimes launches the game balance to outer space. The battles like Rio Hill where you face hordes of dismounted cavalry are good example.
I like how historical battles are modeled. My favorites are Shiloh, 2nd Bull Run and Gettysburg. And I dislike Chickamauga (meatgrinding for the sake of meatgrinding, no matter which side you're on), Chancellorsville (even if you completely smash your enemy and capture all victory points on the 1st day - you have to start over from the same positions on the 2nd and 3rd ones) and Stones River (as a Rebel - I still don't understand the conditions for triggering "retreat to Nashville Pike" phase of the battle).
I hate Chickamauga with a passion. It is a complete meat grinder battle no matter which side you are on. I have yet to win it on the Confederate side because getting to the last objective I run out of time.
It's still in alpha. In fact, technical alpha. The Cryengine gaming engine goes hand in hand excellent with this game. Here are some additional videos for those interested.
Even in a thread about games you can't resist justifying McClellan's actions and blaming someone else for McClellan's faults. It would be sad if it wasn't hilarious.Something I've found interesting, if a bit cheaty, is to do a higher difficulty setting but use a trainer to purchase vast amounts of advanced munitions. That allows me to roughly simulate a European army in the Americas - so using lots and lots of Fayettevilles roughly simulates being the British or French with their rifle training obsession, while giving everyone Spencers is a Prussian way of doing things as a simulation of their Dreyse needle guns.
Though what annoys me every time is the Malvern Hill mission. Not only does it go with the incorrect idea that Malvern was a deliberate Confederate assault rather than an accidental one (with the real Confederate operational plan being to outflank Malvern and surround it) - acceptable given it's a game about battling - but it states in so many words that you (as the Confederates) are trying to catch McClellan just before he leaves the Peninsula having decided to abandon it. It gets the timing of the retreat from the Peninusla wrong by a month and a half and attributes it to McClellan instead of Halleck.
It wouldn't have been hard to get it right. Just say that McClellan's retreating to a position further away from Richmond instead and that this is your "last chance" to damage his army before he's out of danger / your last rearguard action, then open the battles of the Second Bull Run chapter by saying the Union is retreating from the Peninsula.
What? It's a matter of verifiable fact that McClellan did not decide to retreat off the Peninsula on the first of July. It happens that I spotted this error because it's a field I'm interested in (and I was already a bit annoyed they sort of conflated Mechanicsville and Gaines Mill) but it doesn't change that it is an error in both the intention of McClellan and the timing of the retreat.Even in a thread about games you can't resist justifying McClellan's actions and blaming someone else for McClellan's faults.
Just finished the Confederate campaign in UG:CW. The Battle of Washington - something between 3-5 hours and the headache got worse with every one of it.
And what difference does it make in a game forum whether McClellan or Halleck made the decision to retreat? That is my point. It's like the old saw about how stupid our pre-historic ancestors were to think the sun orbited the earth rather than the other way round - the point being, the sky would have looked exactly the same! A game would look exactly the same whether Mac or Old Brains made the decision.What? It's a matter of verifiable fact that McClellan did not decide to retreat off the Peninsula on the first of July. It happens that I spotted this error because it's a field I'm interested in (and I was already a bit annoyed they sort of conflated Mechanicsville and Gaines Mill) but it doesn't change that it is an error in both the intention of McClellan and the timing of the retreat.
Because it perpetuates a misunderstanding when there's no reason to do so.And what difference does it make in a game forum whether McClellan or Halleck made the decision to retreat? That is my point.
Well, it'd look slightly different - the flavour text for the mission would be different, specifically. But there's literally no reason to have the text the way it is instead of the correct way.A game would look exactly the same whether Mac or Old Brains made the decision.
And how would the correction change the way the game is played? Is the player going to make different moves based on the correction?Because it perpetuates a misunderstanding when there's no reason to do so.
Well, it'd look slightly different - the flavour text for the mission would be different, specifically. But there's literally no reason to have the text the way it is instead of the correct way.
It's an unforced error with no reason behind it.
As I have already stated, the problem that I have with it is that it is an unforced error. It has about as much gameplay effect as if one of the info boxes had said Grant was roaring drunk on the field at Spotsylvania, but it's just as wrong.And how would the correction change the way the game is played? Is the player going to make different moves based on the correction?