- Joined
- Feb 27, 2017
- Location
- Ohio
Yes, its nice to be interior rather than exterior for once!
Indeed, it's an operational level game and that means that the gameplay decisions are operational in nature. During the Gettysburg campaign it was a key aspect how both sides divided their forces east versus west of the Catoctins, and it's one of the relatively few games where you really understand why control of a crossroads matters (and hence why thousands of men would become casualties in a fight over one).I do like the way GCACW sets this up in general - not just "point and shoot." Organization is a factor.
You sure seem to be making the most of it!Yes, its nice to be interior rather than exterior for once!
I am being annihilated with Longstreet's Corps.You sure seem to be making the most of it!
The "history" of this campaign will be quite interesting...
And sometimes its just good (or bad) luck I think.You sure seem to be making the most of it!
The "history" of this campaign will be quite interesting...
It does sort of reflect the inherent uncertainty of actual military campaigning, so there's an insight there as well. The best you can do is stack the roll/situation in your favour, but sometimes it goes sour even then.Hehehe… yup, my top two gaming exercises laid out simply: (1) partial insight on military history and (2) dice-cursing
I must add that being present with the dice is a whole lot more focused than being absent from the visual determinations when they are cast. The times become a bit disconnected, day to day, with me anyway, just because the focus is diverted to other topics. And if I can think up any more 'good excuses' I will add again. But it all conforms to being blindfolded, so if any here can provide an additional excuse for me, it will be thoroughly welcomed.It does sort of reflect the inherent uncertainty of actual military campaigning, so there's an insight there as well. The best you can do is stack the roll/situation in your favour, but sometimes it goes sour even then.
It's worth considering how much of our judgement of commanders as good vs. bad comes down to getting good dice rolls. To take a WW2 example, the German attack on France outstripped even their own most optimistic expectations of how well they could do...
I totally agree. The lessons I've learned doing this that will impact how I think about campaigns and battles in the future --I will say again: another reason I love this set up is the fog of war is no joke! Saph put it well: "...inherent uncertainty of actual military campaigning..." is an element that is very difficult for us hindsight-armed observers to relate to. I challenge all our fellow armchair generals to sit where you're sitting now at least once!
But @Lubliner , whether present or absent, rolled manually or electronically, dice are always to blame in the end!!
I haven't been whooped this bad, since that time my Mama caught me doing.... ah, nothing! Real work enforcer she was!I will say again: another reason I love this set up is the fog of war is no joke! Saph put it well: "...inherent uncertainty of actual military campaigning..." is an element that is very difficult for us hindsight-armed observers to relate to. I challenge all our fellow armchair generals to sit where you're sitting now at least once!
But @Lubliner , whether present or absent, rolled manually or electronically, dice are always to blame in the end!!